That said, the fact that this game runs at a near-constant 60 fps is amazing.
The finer details were covered perfectly in a video put out by the technical wizards at Digital Foundry and I just want to set expectations by saying I do not have that level of knowledge to truly appreciate the subtle visual and programming tricks but I am more aware of it having seen that video and I recommend it for those interested. Even though there are still some qualms, Ori and the Will of the Wisps is a strong continuation of the ideas coursing through the first game.īefore diving into the specifics on Ori and the Will of the Wisps, I want to acknowledge how impressive the Switch port is and point out some flaws that I ran into. Much of my issues in Blind Forest have been addressed in the sequel and once again I am playing on the Switch, though I do want to set aside some time to experience the updated 4K version when that releases.
I thought the visuals were awesome and the music was incredible but I found the gameplay to be not as well-designed as I had hoped. When Ori and the Blind Forest surprisingly released for the Nintendo Switch, I took the time to play through it for the first time and I walked away not entirely impressed. Much of the recent trend can be pinned on the release of Ori and the Blind Forest, a game that expertly used music, animation, and environmental flourish. One of the hallmarks of the metroidvania genre is the attention to visuals and design.